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Role-play training makes Gen Z cringe – time to move with the times

Attensi

Attensi INSIGHTS Role-play training makes Gen Z cringe – time to move with the times Role-play is a well-established exercise in all forms of learning, from children developing their foreign language skills in school to adults being trained in the workplace. Come to the front so everyone else can see and give feedback.’

Roles 52
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Protecting The “Real” You From The “Virtual” You

OpenSesame

From the time you grab your smart phone in the morning to when you answer that final e-mail at night, you are leaving a digital trail of texts, emails, posts on social media, video meetings and phone calls. Or, at least, who you are in the virtual world. A virtual mistake can still have very real consequences.

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5 points on VR in medical education

KnowledgeOne

Virtual reality appears to be the chosen technology of the future to ensure the acquisition of a wide range of practical and experiential learning necessary for these professionals’ initial and ongoing training. Here are five points that will shed light on the potential of VR for medical education. Presence promotes immersion.

Education 119
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Intrepid Honored with 3 Brandon Hall Group Excellence Awards

Intrepid by VitalSource

The Brandon Hall Group Gold award was earned in the "Best Advance in Social Learning Technology" category, in collaboration with Omnicom Media Group (OMG). You can create blended, context-rich learning experiences, amplifying content assets with cohort activities, real-world application, and live sessions.

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Q&A: Maryland Historical Society

CourseArc

The Maryland Historical Society is the oldest continuously operating cultural institution in the state, providing resources for local educators and students as well as those throughout the nation and world. Our education team also delivers live video-conference programming to all audiences through our Virtual Field Trips.

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Mentoring meets the Metaverse

CLO Magazine

The Metaverse is a powerful new virtual medium with the potential to enhance the mentor/mentee relationship. Recent innovations like augmented reality, virtual reality and digital identities, along with best practices from social media, create spaces for rich user interactions that mimic the real world.

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The Lonely eLearner: Creating Social Learning Anchors | Social.

Dashe & Thomson

In my opinion, giving a learner a self-study eLearning program as their only form of training or support is not much different than handing them a manual to read with some exercises. Break the eLearning into smaller chunks and have learners complete exercises utilizing these resources. Can Games Transform the World?