10 Reasons Why Raptivity is a Must Have Tool

Raptivity

It truly does not count if you are a professional or a beginner; thanks to Raptivity, you don’t require any programming or technical skills to wow your learners. Here are ten reasons I feel Raptivity is a must have for every learning professional.

The Art of Instructional Designing – PowerPoint Courses and Beyond

Raptivity

Providing meaningful exercises and activities, asking learners challenging questions, making them think, and making them solve problems close to real world environment is essential to make learning happen. Learners can further be supported and engaged through virtual communities.

LearnX Asia Pacific 2009 - Day 2

E-Learning Provocateur

The Sisters are a religious order working to alleviate poverty in 47 countries around the world. Key drivers in our changing environment (eg tightening labour market, climate change, terrorism, work/life balance) are increasingly pushing workers to the virtual workplace.

Emerging Trends in Interactivity that Training Professionals Cannot Ignore

Vikas Joshi on Interactive Learning

Virtual Worlds, 3D Environments, Learning Games These interactivities create immersive experiences. Raptivity is a great example of that. Over 200 readymade interactivity templates are part of Raptivity and you don’t have to write a single line of code to create a branching simulation or a crossword or a 3 dimensional tour or a virtual world experience. I recently completed a leadership development program for 40 managers.

ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A vivid future self: immersive virtual reality enhances retirement saving.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). See more research at the Stanford Virtual Human Interaction Lab.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

Best of Elearning! 2015 Finalists Revealed

mLevel

Awards program is the industry gold standard for excellence. The program is a User’s Choice Award whereby learning professionals vote with their ballot for best-in-class solutions. Eighty-five percent of professionals have personally recommended a learning solution to a colleague over the past 12 months and this awards program formalizes this personal recommendation process. Awards Programs. Those seeking world-class solutions go to the Best of Elearning!

ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). See more research at the Stanford Virtual Human Interaction Lab.

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ASTD ICE Slides

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A vivid future self: immersive virtual reality enhances retirement saving.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A vivid future self: immersive virtual reality enhances retirement saving.

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10 Widely Used Authoring Tools that Support HTML5 and Empower E-learning

CommLab India

As technology evolves the workforce seeks more interactivity and access to learning programs on multiple devices. swf) worked well on desktops and laptops and for many years, Flash ruled the e-learning world. Raptivity. Raptivity offers access to up to 200 interactive elements.

Top 11 Disruptive E-Learning Technologies For 2013

Learnnovators

Along with the social changes happening around the world in the learning and education domain, these technological changes are going to revolutionize the e-learning domain. Big Data analytics can help us make well-informed decisions about the learning programs that we develop.

What Tools Should We Learn?

NuggetHead

We studied everything from C++ programming to Marketing and our capstone project was to build an eCommerce website complete with an inventory database and marketing campaign. Honestly, I think the undergraduate Instructional Design programs in universities today should be tossed in the river!

Top 68 eLearning Posts from April - Hot Topics iPad Google Buzz

eLearning Learning Posts

5 Tips to help you Plan your Next Presentation - Free as in Freedom , April 26, 2010 “Presentation is the ‘Killer Skill’ we take into the real world. Why Twitter is so powerful - Learning with e’s , April 3, 2010 There are two types of people in the world. Still More Alternatives to Second Life: More 3D Worlds to Explore - Kapp Notes , April 13, 2010 Here are even a few more alternatives to Second Life for you to check out. Best of eLearning Learning. April 2010.