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The Art of Instructional Designing – PowerPoint Courses and Beyond

Raptivity

Providing meaningful exercises and activities, asking learners challenging questions, making them think, and making them solve problems close to real world environment is essential to make learning happen. Learners can further be supported and engaged through virtual communities.

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Make Online Classrooms Fun with Game-Based Learning

Raptivity

The world of education and training is no different. Be it a classroom game or a virtual challenge, games engage learners like no other approach. Raptivity , a popular interactivity building tool, is one of them. Here are some game templates from Raptivity. There is so much that your learners can gain from games.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Knowledge Guru. Allen Interactions. Articulate Storyline.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Knowledge Guru. Articulate Storyline.

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10 Platforms for online sales training

Ed App

Online sales training is when this development program is conducted online. Online sale training platform #3- Raptivity. The Raptivity learning platform is one that focuses on learner engagement and allows course creators to focus on the content. This platform focuses on video virtual classes.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Knowledge Guru. Articulate Storyline.

ASTD 195
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ASTD ICE Slides

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Learning Game Design Workshop from Karl Kapp.

ASTD 175