Gamification in E-Learning – Are you really learning?
eLearning 24-7
APRIL 25, 2013
Billion dollars by 2016 (M2 Research). 70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). 53% believe that by 2020, gamification will be wide spread (Pew Research Center, based on those surveyed). E-Learning 24/7. While I am sure some folks were, the majority I surmise were not.
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