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Theories for the digital age: The digital natives discourse

Learning with e's

One of the more controversial theories of the digital age is the claim that technology is changing (or rewiring) our brains (Greenfield, 2009) whilst some also claim that prolonged use of the Web is detrimental to human intellectual development (Carr, 2010). 2009) The Quest For Identity In The 21st Century. Cambridge: MIT Press.

Theory 102
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Theories for the digital age: The digital natives discourse

Learning with e's

One of the more controversial theories of the digital age is the claim that technology is changing (or rewiring) our brains (Greenfield, 2009) whilst some also claim that prolonged use of the Web is detrimental to human intellectual development (Carr, 2010). 2009) The Quest For Identity In The 21st Century. Cambridge: MIT Press.

Theory 41
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Alternate Reality Games Part 1 – A Good Fit for L&D?

Janet Clarey

Bersin & Associates, The High-Impact Learning Organization 2012 (in press and you’re gonna love it!). 2009) Storytelling in new media: The case of alternate reality games, 2001-2009. . & 2009) Storytelling in new media: The case of alternate reality games, 2001-2009. Büscher, M.,

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eLearning Standards—What They Are and Why They Matter

Trivantis

In 2001, the first production version of the new standard was released, and was known as the Sharable Content Object Reference Model (SCORM) 1.1. SCORM has since evolved to a newer version, known as SCORM 2004, and its most recent release is known as SCORM 2004 4th Edition, which was released in 2009.

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Agile Design: An Ethos for Creating Learning Platforms

Big Dog, Little Dog

And rather than being a methodology, it is more a philosophy or ethos that is best described by its manifesto (Agile Alliance, 2001): We are uncovering better ways of developing. Agile Alliance (2001). Retrieved on June 28, 2009 from [link]. Retrieved on June 28, 2009 from [link]. Retrieved on June 28, 2009 from [link].

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