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8 Articles match "2002","eLearning Guild"
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Monday, October 5, 2009
The term ‘rapid elearning’ has befuddled me for some time. Beth's reference to "Rabid eLearning" in her recent blog post got me thinking about this topic once again. Rapid eLearning has seen a 7 or 8 year maturation that sometimes amuses me quite a bit. Interestingly, the findings are very similar (see below for details): the Given that I came from one of the pioneers in the industry (eHelp) which brought RoboDemo, now Adobe Captivate, to market (which btw we purchased from a guy selling the previous incarnation out of his garage in Australia), you would think that I am a true believer in the concept.
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Sunday, September 13, 2009
2002). culture (Conner & Clawson, 2004), implementing organizational change (Cross & Dublin, 2002), and
determining 2002). 2002). eLearn Magazine.
Quinn, C. (2009). Populating the LearnScape: e?Learning as
Strategy. In M. Allen, Ed. Michael Allen’s eLearning Annual
2009. Pfeiffer: San Francisco.
About Michael Allen's 2009 eLearning Annual:
Alarming. Disquieting. Insightful. Constructive. Brazen. No rehash of the same old principles and
perspectives here. Michael Allen's Annuals probe and question common practices in search of solid
guidance for success with e?learning, and this edition is no exception!
As organizations universally turn to e?learning to reduce costs and meet their learning and
performance needs, they make many regrettable mistakes—mistakes that can be avoided but rarely
are because common sense leads to them. The 2009 Annual once again provides an important
collection of the most current insights and best practices that will help both educators and
workplace learning leaders create, purchase, and apply quality e?learning programs more
effectively. It provides a wealth of applicable examples and guidance for all persons contemplating
e?learning, from the student to the professional. It frankly and objectively presents lessons learned
and the critical steps to success.
Authors include Jay Cross, Karl Kapp, Lance Dublin, Ruth Clark, Bob Mosher, Betty Collis, and more.
While accurate for content, the formatting of the text and images of this chapter has minor revisions,
and is paginated slightly differently than in the book.
[link]
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Monday, December 1, 2008
eLearning Development Time
eLearning Development Time
With With elearning, you have to put in all the content and get it to perform the learning methods by itself. Thus elearning has traditionally been a lot more expensive up front as it cost more to develop. It Estimating Training Design and Developing Time and Costs
Contents
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The Best from the eLearning Learning Community
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Monday, October 5, 2009
The term ‘rapid elearning’ has befuddled me for some time. Beth's reference to "Rabid eLearning" in her recent blog post got me thinking about this topic once again. Rapid eLearning has seen a 7 or 8 year maturation that sometimes amuses me quite a bit. Interestingly, the findings are very similar (see below for details): the Given that I came from one of the pioneers in the industry (eHelp) which brought RoboDemo, now Adobe Captivate, to market (which btw we purchased from a guy selling the previous incarnation out of his garage in Australia), you would think that I am a true believer in the concept.
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Sunday, September 13, 2009
2002). culture (Conner & Clawson, 2004), implementing organizational change (Cross & Dublin, 2002), and
determining 2002). 2002). eLearn Magazine.
Quinn, C. (2009). Populating the LearnScape: e?Learning as
Strategy. In M. Allen, Ed. Michael Allen’s eLearning Annual
2009. Pfeiffer: San Francisco.
About Michael Allen's 2009 eLearning Annual:
Alarming. Disquieting. Insightful. Constructive. Brazen. No rehash of the same old principles and
perspectives here. Michael Allen's Annuals probe and question common practices in search of solid
guidance for success with e?learning, and this edition is no exception!
As organizations universally turn to e?learning to reduce costs and meet their learning and
performance needs, they make many regrettable mistakes—mistakes that can be avoided but rarely
are because common sense leads to them. The 2009 Annual once again provides an important
collection of the most current insights and best practices that will help both educators and
workplace learning leaders create, purchase, and apply quality e?learning programs more
effectively. It provides a wealth of applicable examples and guidance for all persons contemplating
e?learning, from the student to the professional. It frankly and objectively presents lessons learned
and the critical steps to success.
Authors include Jay Cross, Karl Kapp, Lance Dublin, Ruth Clark, Bob Mosher, Betty Collis, and more.
While accurate for content, the formatting of the text and images of this chapter has minor revisions,
and is paginated slightly differently than in the book.
[link]
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Thursday, September 18, 2008
information retrieval via web - 2002) Most people today think they are fairly adept at searching and learning. eLearning 1.0 is very formal - needs are common - content is known, understood, stable content, - hits large audience - examples - orientation, compliance, skills eLearning 2.0 is informal, more collaborative, Presented by: Tony Karrer , Tech Empower, Inc. NOTE :....check check out Brent Schlenker's " Cover It Live" version of this forum.
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Monday, December 1, 2008
eLearning Development Time
eLearning Development Time
With With elearning, you have to put in all the content and get it to perform the learning methods by itself. Thus elearning has traditionally been a lot more expensive up front as it cost more to develop. It Estimating Training Design and Developing Time and Costs
Contents
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Sunday, January 1, 2006
T + D, July 2007 eLearning Guild 360 Report: Immersive Learning Simulations (eLearning Guild, 2007, 2008), one of five authors for 430 page landmark study Games and Simulations in Online Learning: Research and Development Frameworks, (2006). Training, October 8 2003 Aldrich, Clark (2002). A Thought Leader in Evolving Education, Business Analysis, and Media through Simulations, Serious Games, and other Virtual Learning Environments As a designer, Clark Aldrich has created some of the most effective, celebrated, and innovative "soft skills" simulations of the past decade, including SimuLearn's Virtual Leader global product line (for which he was awarded a patent, is the most popular leadership simulation in the world, and was the winner of the "best online training product of the year").
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Tuesday, April 24, 2007
After the eLearning Guild event in Boston I was reflecting with Kineo 's Matt Fox about the sessions that had captured his imagination. Instead Matt pointed me to a book that he gave to all the instructional designers at Epic when he was head of design there - it's called e-Learning and the Science of Instruction , by Ruth Clark and Richard Mayer (Pfeiffer, 2002). I have to say that Matt appeared not to have been as lucky as me with his choice of sessions and seemed to be rather underwhelmed - now it's possible that this is Matt's typical response, but I don't know because
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Thursday, March 6, 2008
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Monday, February 13, 2006
Unfortunately, you need to be a member of The eLearning Guild to see the full article, and I risk copyright infringement by reprinting anything more than the preceding abstract. In his latest article for eLearn Magazine ,
Seton Read the full article to learn more about their goals, curriculum preferences, and what influences their enrollment decisions.
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