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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. ” Also people confuse games with gamification.

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Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. The present.

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Gamification and eLearning

eFront

however just how effective is gamification in improving learning. What is gamification? Impact of gamification. Gamification is taking elements of gaming and adding them to traditional instruction. Enterprise gamification. Games create engagement – a necessity for any learning experience –.

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The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

If you’ve been following out History of Gamification series, you’ll have learned all about the pioneers who laid the groundwork for the world we live in today. Pt1: Countdown to Gamification . Pt2: The Birth of Gamification . 2010 – Gamification changes the world. 2010 – Gamification changes the world.

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Top 10 Competencies of a Gamified Learning Designer

Learnnovators

Gartner predicts that this year, 80% of the current gamified applications by companies will fail to meet business objectives. The primary reason cited for this (failure) is ‘poor gamification design’. Gamification is universally getting accepted as a valid learning strategy today. Gamified Learning Design Competencies.

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?”. Titled “ Companies Adopt Gaming Techniques to Motivate Employees ” it is reproduced below. Take a read if you haven’t already! By Rachel Emma Silverman.

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?” . Titled “ Companies Adopt Gaming Techniques to Motivate Employees ” it is reproduced below. Take a read if you haven’t already! . . By Rachel Emma Silverman .

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