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Top 9 e-Learning Predictions for 2014

Learnnovators

Gamification and Game-based Learning. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014. Gamification & Game-based Learning.

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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. ” Also people confuse games with gamification.

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TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Gamification and Game-based Learning. We believe that 2014 will see more powerful changes, owing to the maturing and convergence of some of these technologies. If 2013 was a year of ‘contemplations’, 2014 will be a year of ‘decisions’! e-Learning Forecasts for 2014. Gamification & Game-based Learning.

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Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. The present.

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Gamification and eLearning

eFront

however just how effective is gamification in improving learning. What is gamification? Impact of gamification. Gamification is taking elements of gaming and adding them to traditional instruction. Enterprise gamification. Games create engagement – a necessity for any learning experience –.

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How Games & Gamification Can Help Align Processes and Procedures

Knowledge Guru

In an article on process training I wrote for our BLP Lessons on Learning blog, I shared that 41% of respondents to our 2014 Learning and Remembering Survey listed policies, process, and procedures as the primary type of knowledge employees must know on the job. How can games and gamification help align processes and procedures?

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2013 Hottest E-Learning Trends [INFOGRAPHIC]

LearnDash

Some of the more significant trends include: Gamification - This is arguably one the most exciting developments. In fact, if your LMS does not have a form of gamification ( even a simple achievements model ). so expect to see even greater adoption the latter half of 2013. elearning gamification mlearning' It should).

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