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2014 Reflections on Gamification for Learning

Kapp Notes

The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field. see article here.).

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Oracle UPK sunset – How you can help your Clients

Epilogue Systems

From 2008-2018, Oracle UPK was the market leading Electronic Performance Support solution, which is now referred to as a “ Digital Adoption Solution “ following Gartner’s re-categorization in 2019. was in 2014 and the final service pack was in 2019. was in 2014 and the final service pack was in 2019.

Oracle 52
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Using Gamification for Human Resources

Origin Learning

Gamification is slowly gaining popularity and soon many organizations will adopt gaming as a part of their work-related programs. Companies started adopting gamification as a means to motivate their employees in their work environment and this slowly seeped into the HR recruitment process as well. The present.

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Oracle UPK sunset – How you can help your Clients

Epilogue Systems

From 2008-2018, Oracle UPK was the market leading Electronic Performance Support solution, which is now referred to as a “ Digital Adoption Solution “ following Gartner’s re-categorization in 2019. was in 2014 and the final service pack was in 2019. was in 2014 and the final service pack was in 2019.

Oracle 40
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Latest device sales forecast: Good news for mobile

Aptara

General expansion of digital device adoption is a good sign for these decision-makers, and the breakdown of types can help them decide which interactive and visual features are worth including in the next generation of eBooks, apps and other offerings. Gartner Research Director Ranjit Atwal explained that compared to a 9.5

News 40
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Gamification and eLearning

eFront

So what’s emerging is that effective gamification is not about layering goals and rewards on top of content, but rather about “adopting a game-thinking mentality in order to integrate game mechanics into learning in a planned approach. How do different types of games teach different content?

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The Role of Technology in Digital Publishing

Kitaboo

Content Is The King: At FutureBook 2014, keynote speaker George Berkowski said publishers need to focus on entertainment and media companies as real competitors. According to Gartner, global sales of smartphones to end users totals to 408.4 In 2014, about a third of the total sales were accounted for by eBooks in the United States.

Digital 98