2015 Reflections on Games and Gamification for Learning
Kapp Notes
JANUARY 4, 2016
It seems to me that the year 2015 was the year that gamification got “real” for learning and development. fact, according to a study conducted by Ambient Insights in 2014 the following is true of these types of learning tools: The global market for simulation based-learning is projected to grow to 7.1 billion USD by 2018.
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