article thumbnail

How to Choose the Right Remote Instructional Design Tools and Software?

Hurix Digital

With its ability to instruct and train students of various ages and backgrounds in a flexible and accessible manner, remote instructional design – often associated with eLearning – has taken center stage. In 2019, the market was valued at around $200 billion U.S. dollars by 2026.

article thumbnail

Elearning Statistics 2020

Ed App

This article uncovers these statistics and more to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. The report concluded that eLearning outweighs the benefits of traditional learning structures significantly, especially in the corporate space.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

eLearning statistics and trends: 2020

Ed App

This article uncovers the statistics to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. Backed by research from industry experts around the globe, LearnWorlds commissioned a report in 2019 to examine the benefits surrounding eLearning.

article thumbnail

eLearning statistics and trends: 2020

Ed App

This article uncovers these statistics and more to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. The report concluded that eLearning outweighs the benefits of traditional learning structures significantly, especially in the corporate space.

article thumbnail

How are Education Technology Solutions Revolutionizing Learning Experiences in 2023?

Hurix Digital

yearly from 2022 to 2030 and to double in size between 2019 and 2025, reaching $404 billion. Artificial intelligence-powered self-learning algorithms are creating a major impact in the ed-tech space and will have far-reaching impacts by making repetitive tasks like grading papers easier. The global ed-tech market was worth $106.46

article thumbnail

Harry Potter, but Make it Online Learning: Gamifying Education

KnowledgeOne

Sailer and Homner’s meta-analysis concluded that “yes … gamification of learning works because [they] found significant, positive effects of gamification on cognitive, motivational, and behavioural learning outcomes.” In 2019, KnowledgeOne and Ubisoft collaborated to develop Game Creator’s Odyssey.

article thumbnail

MICROLEARNING @HOME

PDG

As organizations shift to working remotely, training professionals have been confronted with a significant challenge: how to drive effective learning and development while people work from home. As the past 6 months have taught us, remote learning is not quite as simple as shifting all your ILT sessions to Zoom sessions.