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Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. 3) And then this morning, I was pointed to this one by my CTO: Gartner: five reasons why business should avoid Second Life by John Pospisil. Apparently, Gartner has issued a warning about Second Life, citing these five main reasons: 1.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years. Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years.

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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

specific for learning/training in the corporate side, GAI (I will refer to it as this acronym), has the potential to be change learning and training as we know it. Second Life (ATD, then known as ASTD, have a location in it). Hence the birth of webinars for corporate. Generative A.I.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years. Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years.

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Something is Going on Down there in the LMS Market

eLearning 24-7

Gartner is calling tablets – “media tablets&#. Gartner projects 54.8 David Wilson, Founder and Managing Director, Elearnity. There are over 30 tablets already in the market, besides the iPad, including some that run on the Android OS. million tablets to be sold by the end of 2011 & over 208 million units in 2014.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

The Learning Circuits

Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years. Instead, they read reports from Gartner that indicate 70 percent of Global 2000 organizations will have at least one gamified application over the next five years.

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Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

After an academic career, Dr. Quinn served as an executive in online and elearning initiatives and has an international reputation as a speaker and scholar, with four books and numerous articles and chapters to his credit. That said, there are rich skill statements out of places like ASTD and LPI. This needs to change!