Value from Using 3D Graphics in eLearning
PulseLearning
MAY 26, 2017
The mid-2000s saw the mainstream boom of 3D software through multi-user environments such as Second Life, which brought the possibilities to the attention of Learning and Development professionals. Investing in a 3D character guide for content can fall into the gimmick category; often, photography of a real person is much more effective.
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