eLearning Brothers

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What Will eLearning Look Like in the Year 2066?

eLearning Brothers

Virtual or Augmented Reality. In virtual reality, a learner enters an enclosed environment. The next area of exploration is augmented reality which uses specialized tools, such as smart glasses, to impose virtual objects onto the real world. We know learners benefit from experiential learning.

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From the Archives: Why Your Organization Needs an Immersive Tech/VR Strategy Today

eLearning Brothers

Immersive technologies (VR, augmented reality, & mixed reality) are showing results in improved performance, greater empathy, increased training efficiency, and lower operational costs. It’s HERE & It’s WORKING! It's not “IF”, it's “WHEN”! But it all starts with a plan.

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Word on the Street: AR/VR in Education

eLearning Brothers

This includes using a cell phone or tablet to present a cool augmented reality as seen in Pokemon Go, or putting on a sort of headset like the Oculus Rift to give a full virtual experience. It seems that everywhere you go you’re hearing about AR/VR in education.

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What Can eLearning Borrow from Pokemon Go?

eLearning Brothers

Pokémon Go is a free, location-based augmented reality game developed for mobile devices. If an augmented reality game can inspire 75 million people to get active, there’s no telling what some amazing eLearning designers can do by applying the same principles to their content. The game launched in July 2016.

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5 eLearning Trend Predictions for 2018

eLearning Brothers

If you’ve attended an eLearning or tech conference recently, you know that virtual reality and augmented reality are blowing up right now. Andrew Scivally got a sneak peek of Trivantis’ in progress virtual reality course builder, CenarioVR at DevLearn 2017.

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eLBX Session Sneak Peek #5

eLearning Brothers

He is an advocate of virtual reality and augmented reality training, transmedia storytelling and game-based learning. In this session, you will learn: How repeated movements in virtual and augmented reality causes changes in brain structure, which in turn improve performance in the real world. Anders Gronstedt.

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The Evolution of the “Common eLearning Man”

eLearning Brothers

Augmented reality. More tools and technology were introduced to aid in the eLearning process. Notable advancements: - Podcasting/Personal Broadcasting. iPhone, mobile phones, and mobile technology. Educational Gaming. Learning analytics. User created content. Virtual worlds. Library digitization. Online video. Cloud computing.

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