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Why eLearning Content Transformation is the Need of the Hour

Harbinger Interactive Learning

This means incorporating new technologies, such as virtual and augmented reality and adapting to new learning styles and preferences. For example, you can make eLearning materials more memorable and engage learners by adding interactive elements such as quizzes and games to the content. Thank you for all your efforts.

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Janhavi Padture – Crystal Balling with Learnnovators

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod.

Raptivity 100
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JANHAVI PADTURE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod.

Raptivity 100
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Future of Learning Led by Immersive Experiences with AR/VR

Harbinger Interactive Learning

It also boosted popularity of technologies such as Augmented Reality/Virtual Reality (AR/VR) due to their ability to offer lifelike or immersive experiences. In the future, we can certainly expect augmented reality and virtual reality to enhance the learning experience greatly.

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How technology is solving L&D problems in organizations today

Harbinger Interactive Learning

Adoption of microlearning formats such as text, images, short videos and audios, games, quizzes, and more are useful for bite-sized learning modules. Augmented Reality (AR) and Virtual Reality (VR) offer highly immersive learning experiences to employees, supporting to retain attention in a remote-working age.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Learning tool makers are finally starting to step in to fill the void created by this seismic shift and 2012 witnessed acceptable (albeit inaugural) levels of mobile-centric capabilities coming from several leading and formally Flash-centric stalwarts like Adobe, Articulate, Harbinger, iSpring and others. Target Missed.

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Enterprise mLearning Predictions for 2012

mLearning Trends

Not that companies need to even create “games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives.