An Augmented Reality Future
OCTOBER 10, 2011
The use of augmented reality as an interface has mostly been gimmicky. Perhaps the only other AR based apps that have made equal sense are the augmented reality browsers. Augmented reality will eventually allow a unique way to control our increasingly digital world, how will ‘Workplace Learning’ take advantage of this?
The paradox of augmented reality
MAY 26, 2013
Scott is the Co-founder & CMO of Explore Engage , a digital media company that is attracting serious attention for its augmented reality eyewear. I caught up with Scott in the harbour city and asked him the following questions… What are your favourite examples of augmented reality? (0:08). Is augmented reality worth the hype? (3:54). 0:08). 2:20).
Augmented Reality and Design Thinking
ATD Learning Technologies
MARCH 1, 2017
Augmented reality (AR) blends reality with a computer-generated layer to make user experiences more meaningful through engaging interactions. Along with virtual reality (VR), this new technology is already being adopted by various industries: One in three manufacturing companies will adopt combined AR and VR technologies by 2018. Change by Design. Escape the WORL&D!
Tools for Developing Augmented Reality Applications
APRIL 30, 2010
We have been experimenting with development of Augmented Reality [AR] applications for some time now. Earlier this week we released the first Indian Layar app called Pune Layar and had earlier created a simple Car Game using FLARToolkit. Related posts: Augmented Reality – Upside Pune Layar Developing A Layar Application eLearning: Interesting Weekly Finds #12.
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2
JANUARY 17, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 appeared first on Learnnovators. Adaptive Games Design VR
COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3
JANUARY 23, 2017
The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3 appeared first on Learnnovators.
AUGUST 8, 2016
When I was a teenager I was addicted to video games. While I enjoyed car games and classic shoot’em ups, my favourites were the more strategic kinds of games in which you could explore, think, and discover. I ended up imposing a ban on myself in order to focus on my studies, and I did not lift a video gaming finger for years afterwards. Then along came Ingress.
My blogging year in the rear-view mirror
DECEMBER 8, 2015
Game-based learning on a shoestring – GBL can be surprisingly effective, and it doesn’t have to break the bank. A way with the fairies – My first dabble with augmented reality. The joy of UX – My second dabble with augmented reality. As the year draws to a close, I like to reflect on my blog posts. It’s never to late to comment!
AppFusion: Your Sixth Sense, Augmented Reality by Terrence Wing
Learning Solutions Magazine
SEPTEMBER 7, 2011
Augmented Reality (AR) digitally enhances a workplace by adding computer-generated information. Design Strategies Future Trends Immersive Learning Interface Design Mobile Learning Serious Gamesand sensory inputs, including teaching and performance support, or by combining real-world stimuli. and information with instructional content.
My forecasts for 2017
OCTOBER 6, 2016
Game based learning increases. ” Uh, you may know who they are – and no offense to them, but it is a reality. When people think of VR (Virtual Reality) they often think of Oculus Rift and similar headset devices. Fit VR, Homido VR, Freefly VR headset, Merge VR Googles, Pasonomi VR Glasses, IncrediSonic Vue Series VR glasses, View-Master Virtual Reality Starter Pack, Habor VR headset, Tepoinn VR headset, Archos VR Glasses, Bobo VR headsets. DESTEK Vone 3D VR Virtual Reality Headset 3D VR Glasses is another one out there. And the crowds roared.
John Blackmon – Crystal Balling with Learnnovators
JUNE 28, 2016
John: I think it is the enabler of engaging content, with actions, branching, and gaming all built in. Learnnovators: A growing number of new concepts and technologies – such as Augmented Reality, Virtual Reality, Wearables, Internet of Things, Performance Support, etc. – John: Technologies such as virtual and augmented reality will certainly play a role in the future of learning, but Performance Support is something that Lectora works well with today. ABOUT JOHN BLACKMON (Co-Founder and Chief Technology Officer, Trivantis Corporation).
Do you see a paradigm shift in learning?
JANUARY 14, 2016
But, fast-paced changes are happening globally, be it the explosion of information (big data world) or use of advanced technologies ( augmented reality , virtual reality ) or the expanding list of multi-purpose gadgets (Google Cardboard, Oculus). Can learning have interesting elements (like fun, games, online, offline, virtual, or real)? The struggle is on.
Augmented reality in e-learning – just virtual reality?
MAY 9, 2011
The manner of the defeat is not relevant to augmented reality technology in any sense, but I’d like to think that it provides anecdotal evidence that I’d been planning this blog well before this article appeared on the BBC website. I’d gone to the game with a friend from university, who happens to work for the software development company Autonomy. Augmented reality for mobile devices isn’t anything new. The success of augmented reality will be fundamentally linked to growth and investment in mobile learning. See for yourself.
eLearning Trends for 2015: Here to Stay or Go Away?
JANUARY 12, 2015
It’s like the concept of “freemium” games where a game is free, but the add-ons have a small fee. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. Augmented Learning. Augmented learning is the next “cool-factor” innovation in eLearning. Will they last or fade away? MOOCs.
NOVEMBER 1, 2016
Augmented Reality Gamification Mobile Learning Alternate Reality Game AR ARG Augmented Game Game Mechanics Ingress Learnnovators Pokemon Pokemon Go Reality Ryan Tracey Video GamesThe post POKÉMON WHOA! appeared first on Learnnovators.
Project Glass: Learning Game-Changer Or Just Another Advertising Medium
MAY 18, 2012
Since my last blog post, AR: Augmenting the Reality of Learning , we’ve probably seen the most hyped augmented reality product in history. I’m of course talking about Project Glass , an R&D program by Google to prototype and build an augmented reality head-mounted display (or HMD). Organization – Easily set reminders for future events and obligations.
Immersive Learning Latest on VR/AR/MR
MARCH 14, 2017
It uses a mobile app, offers a gamification type of experience with a leaderboard, and fitness games. . Game over (in a plus way). AR Augmented Reality Immersive Learning Mixed Reality MR Uncategorized Virtual Reality VRHello! Right now, I’m writing to you from a virtual world, known as Earth. Ever heard of it? I made a funny. Okay, not really, but roll with it. . There is a lot to take in as it relates to VR/AR/MR and wearable technology as it relates to those types of output of content. . First the show. Uh, it needs some improvements.
5 Ways Pokémon Go Shows Us What Learning Games Could Be
AUGUST 30, 2016
My passion for all things learning games always leads me to try new games and genres so I downloaded Pokémon Go mostly to see what the fuss was about and to see what, if anything transferred well to a learning game application. Good games should get people talking about the experience with each other even when they aren’t playing the game itself.
Surfing the Future Pedagogies: Augmented Learning
OCTOBER 20, 2014
What’s so great about augmented learning anyway? Teens and adults hunched over just another game controlling their emotions and relationships? Yes, augmented learning is all that and more: enhanced learner experience and achievement. Before you scroll down to see how long this article is, (and whether this is worth your time), know that augmented learning is here to stay.
Augmented Reality - Using Junaio in the British Museum
Corporate eLearning Strategies and Development
AUGUST 22, 2011
Its BEGGING for augmented reality with Junaio. In all seriousness, I'm a fan of augmented reality and I see the possibilities. But even beyond the augmenting of reality I'm anxious to see learning design incorporated into the technology. serious games iPhone Android elearningThe Junaio blog posted this today. Learning with Junaio, Samsung and British Museum. The first thing that struck me was that Museums seem to be perfect for this technology. The next thing that hit me was why this hasn't been created for the Freedom Trail in Boston.
Games & Learning: Pokemon Go
JULY 10, 2016
I’ve been planning to write a series of blog posts centered on games I play, sharing my thoughts from both a gaming and learning perspective. I have a host of games I’d like to write about in the queue, but haven’t allocated the time to get started writing about them yet. The game was only released a few days ago and has already taken the world by storm.
Fighting Phobia's with Augmented Reality
JULY 6, 2010
Event Augmented Reality, the practice of overlaying digital images on top of the real physical world, has been used for everything from BMW repairs to iPhone apps like the one created by the MGM Mirage to applications for teaching Spanish. But now augmented reality is teaching people not to fear bugs, specifically Cockroaches. According to the article Treating Cockroach Phobia With Augmented Reality In exposure therapy, the phobic person puts him or herself in the presence of whatever they fear--heights, spiders, etc.--until,
Try Asking “Which Games?" Instead of "When Games?"
ATD Learning Technologies
AUGUST 4, 2016
People often ask me, "When are games the right solution?" ” However, I encourage them to shift the question to this one: “How do I choose the right game for my learning need?” ” because I am convinced that a game-based approach works in vastly more situations than it does not, and I love playing games with people to help illustrate this fact.
Learning with e's
SEPTEMBER 17, 2012
Ray Kurzweil learner analytics education learning live augmented reality training #learninglive future Games based learningIt's extremely difficult to predict the future accurately, because as futurologist Ray Kurzweil once said, change isn't linear, it's exponential. And experts are not infallible. What does the future hold? Unported License.
The dark side of gamification
MARCH 16, 2015
It’s a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices. In my previous post Game-based learning on a shoestring , I advocated the use of games to support learning in the workplace. Life is not a game. Games will be gamed.
eLearning Cyclops: Wicked, Cool Example of Augmented Reality
SEPTEMBER 29, 2011
E-Learning End Users Have Spoken – time for the industry to listen
JUNE 10, 2011
Online Gaming. In the past six months, there has been an increase in interest in gaming. PGP (Portable game players) are listed number three only behind smartphones and tablets for mobile devices sold. Online gaming, and not just Farmville on Facebook, is exploding. In the past two years, the largest audience to use online gaming are 60 to 70 years of age. Again, in an upcoming presentation and blog, online gaming will be explored, data from respondents show they are seeking this feature in learning platforms. Augmented Reality. Tablets.
Are QR codes redundant?
Learning with e's
NOVEMBER 23, 2012
Enter Blippar, an augmented reality tool that is hailed as the QR killer. The banner headline read 'Special Interactive Gaming Issue', which immediately piqued my interest. Using the downloadable app from Blippar , readers can capture the image of the page, which takes them to an interactive website or gaming application. She has a point. Paper is not dead yet.
The future of gaming
Learning with e's
NOVEMBER 12, 2012
Games based learning is one of the most important strategies for 21st Century education. We have enjoyed playing games since time immemorial, and video arcade games such as Asteroids and Space Invaders of the 1970's were just the start of the emergence of digital games. Clearly, digital games have a great deal to offer the future of learning. Ellison, J.
M-Learning 4 Tablets – Kinect, Touch Gesturing – It’s Coming.
FEBRUARY 18, 2011
If you do not own an X-Box video game console, here is a brief explanation of the Kinect technology. With mobility, the tablet offers an extension capability because you can add additional features into it – such as Augmented Reality. A company called Sony, is creating a Playstation 1 tablet that will come loaded with games; so e-learning companies could create fun and innovative game sims that adults would want to use, or develop product training games. Control various apps, games without using the keyboard. I am preparing. Kinect. I know.
Augmented Reality and M-Learning
OCTOBER 8, 2010
Interactivity meets reality. Augmented Reality and it is happening as we speak. Augmented Reality – what is it? AR Reality. Acrossair app displays all the tweets around you in 360 degrees of Augmented Reality view, with the distances and photos of the people tweeting around you. You walk past the buildings, see the crowds and yawn.
Heating the house or burning it down?
Learning with e's
FEBRUARY 3, 2011
We touched on a number of new and emergent technologies including augmented reality (AR) and non-touch, natural gesture interfaces such as the XBox 360 Kinect and MIT's Sixth Sense wearable. One of the comments from convener Prof Peter Henning was that the discovery of fire was a game changer. Sixth Sense augmented reality LearnTECWeb 3.0
Designing a Digital Future: Presentation Resources
NOVEMBER 8, 2011
Here are resources from my talk at The Pennsylvania College of Technology for their workshop “Designing a Digital Future” Combining Art, Creativity and Industrial Simulations: Game-Based Tools for Learning and Instruction. Here is a great example of augmented reality. Game Levels and Scaffolding–They’re Related. Educational Games for the Classroom.
Game To Teach Researching Skills
APRIL 25, 2011
This past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach , about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits. This game, called BiblioBouts , aims to teach students how to properly research subjects for their academic needs. Some of the great points that it touches on: - Augmented reality experience. Social gaming encourages informal learning.