article thumbnail

Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

What people need to learn, as one group of my students so elegantly indicated this year is a combination of cognitive, behavioral and affective domains covered in learning objectives. We need more instruction based on things like cognitive apprenticeships. Game elements add the context to the learning process. Gamification .

article thumbnail

Serious Games - How Learning Can Be Not So Serious

Designing Digitally

Some of the best techniques for doing this involve the use of games in the delivery of training. In fact, some of the best training course designs are those that employ one form or another of game mechanics and design. What are serious games? That’s the idea behind serious games. Organizations from the U.S.

Games 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Metaverse In E-Learning

Cognigix

One of the most notable usage of VR is seen in the video game industry. Metaverse offers an infinitely expansive learning environment that provides a learner-centered experience because of the emotional and cognitive effect that can be achieved by creating true immersions. Impact Of Metaverse On Learning Domain.

article thumbnail

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

Adobe Captivate

According to Gartner Research, 79% of the participants (both corporate learners and university students) said that they would be more productive and motivated if their learning environment was more like a game. Combined power can be used to move up the cognition levels—from knowledge acquisition to its application.

article thumbnail

How Can You Combine Mobile Learning And Gamification To Create High Impact Training?

EI Design

According to Gartner Research, 79% of the participants (both corporate learners and university students) said that they would be more productive and motivated if their learning environment was more like a game. Combined power can be used to move up the cognition levels—from knowledge acquisition to its application.

article thumbnail

Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

He integrates creativity, cognitive science, and technology to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D.,

article thumbnail

CLARK QUINN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

He integrates creativity, cognitive science, and technology to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D.,