The eLearning Coach

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Social Media And Learning

The eLearning Coach

She provides compelling reasons to implement a social and collaborative environment as part of workplace learning. You can read more from Jane at her blog, Social Media in Learning. eLearning Coach: You were an early adopter of using social technologies for learning purposes. What motivated you to jump in?

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10 Social Media Tools For Learning

The eLearning Coach

So here are descriptions of ten applications representing different social media technologies that promote learning. Each tool fulfills at least one of these criteria: encourages collaboration; enables user-generated content or input; provides a way to share; and facilitates informal or formal learning.

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2009 Technology Trends That Impact Online Learning

The eLearning Coach

The arena of online learning is continually reshaped by technological advances. Just as we must pay attention to the latest research on learning and pedagogy, it’s important to be aware of current technological trends. These have the potential to redefine what it means to learn online. Open Source Software. The advantages?

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Informal Learning: An Interview With Jay Cross

The eLearning Coach

A funny thing happened while we were learning informally. A few astute people noticed it, wrote about it and brought it to the forefront of the learning arena. In fact, the buzz about informal learning seems to grow every day. Meet Jay Cross, author of Informal Learning , speaker and consultant. Learning is adaptation.

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Get Your Audience Pumped: 30 Ways to Motivate Adult Learners

The eLearning Coach

If you can tap into a learner’s intrinsic motivation—where an individual is rewarded by the learning itself or an internal goal—you’ve got it made. That puts designers and developers of learning products in a tough position. Create useful and relevant learning experiences. Create active learning.

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Get Your Audience Pumped: 30 Ways to Motivate Adult Learners

The eLearning Coach

If you can tap into a learner’s intrinsic motivation—where an individual is rewarded by the learning itself or an internal goal—you’ve got it made. That puts designers and developers of learning products in a tough position. Create useful and relevant learning experiences. Create active learning.