Remove 2000 Remove Effectiveness Remove Games Remove Learning Space
article thumbnail

Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Knowledge Guru’s game engine is designed to tap into two powerful and empirically supported instructional strategies—Retrieval Practice and Spaced Retrieval. 2] When combined with Spaced Retrieval the effect is multiplied. Retrieval practice (testing) effect. Applied Cognitive Psychology 14: 215–235, 2000.

Research 223
article thumbnail

There’s a right way and a wrong way to gamify learning

Axonify

Gamification has been a hot buzzword in the learning space for awhile. All kinds of learning tech—from the LMS to the simple mobile apps—all claim to incorporate gamification. It’s why 80% of Forbes 2000 companies had plans as far back as 2014 to introduce gamification into their learning programs.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

Resources 114
article thumbnail

Gamification in E-Learning – Are you really learning?

eLearning 24-7

An addict for games. Not just any type of game mind you, rather one that I can win at. 70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . I’m an addict.

article thumbnail

A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

On the flip side, I did buy a few SNES video games and never had my credit card hacked. Wikipedia Digital representation of an intended or actual real-world physical product, system, or process (a physical twin ) that serves as the effectively indistinguishable digital counterpart of it for practical purpose. Those were the days.

Digital 84
article thumbnail

Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. Learnnovators: You’ve been Quinnovating in e-learning for over 30 years, helping your clients make the best business decisions. What would future (organizational) learning look like?

article thumbnail

CLARK QUINN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. Learnnovators: You’ve been Quinnovating in e-learning for over 30 years, helping your clients make the best business decisions. What would future (organizational) learning look like?