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There’s a right way and a wrong way to gamify learning

Axonify

Gamification has been a hot buzzword in the learning space for awhile. All kinds of learning tech—from the LMS to the simple mobile apps—all claim to incorporate gamification. It’s why 80% of Forbes 2000 companies had plans as far back as 2014 to introduce gamification into their learning programs.

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Gamification in E-Learning – Are you really learning?

eLearning 24-7

If you have been calculating the points while viewing the stats you would have seen: Gamification market will reach 2.8 70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). 53% believe that by 2020, gamification will be wide spread (Pew Research Center, based on those surveyed). Not at all.

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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

2005) Application of the testing and spacing effects to name learning. 2000) Untangling the benefits of multiple study opportunities and repeated testing for cued recall. Applied Cognitive Psychology 14: 215–235, 2000. Los Angeles, CA: Sage Publishing Co. [4] 4] Carpenter SK, DeLosh EL. And Cull W. 5] Kapp, K.

Research 223
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Keynote Resources from #LUC2017

Kapp Notes

Also see Create Autonomy in Gamification and Other Learning Environments. Cramming: Cramming is actually not a good learning technique. Instead, you want to spread out the learning. There are two powerful mechanisms that are better than cramming for helping facilitate learning : spaced retrieval and retrieval practice.

Resources 114
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E-Learning Course Development

Designing Digitally

With the wrong expectations or talent, E-Learning course development can easily miss the mark. knows the E-Learning space inside and out across numerous industries. We’re laser-focused on our clients’ needs and consistently make sure E-Learning courses exceed their expectations. Designing Digitally, Inc.

Course 40
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LMS Potluck

eLearning 24-7

Best Gamification Systems (The Top Two as we speak, err as I write – July 27). I read a report a few weeks back which forecast high sales in Gamification in the next few years. What many people failed to realize is that they were referring to companies, such as Badgeville, which are outside of the e-learning space.

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Trials – Learning Systems

eLearning 24-7

Other e-learning tools? But the behemoth, the big elephant in the room, learning systems are not fans of trials. In the early 2000’s right up to about 2012, trials were common in the learning system market. Another vendor lists 2000 as Enterprise and again, in reality that is low mid-size, i.e. the top end of SMB.