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Augmented Reality – A New Dawn of Possibilities in Online Training / eLearning

Adobe Captivate

Augmented Reality – sounds like high-tech si-fi phenomenon. Augmented Reality is one of the finest examples of such inventions. In this blog, we will discuss the possibilities of Augmented Reality in digital learning – eLearning Industry as well as Learning and Development field. Johnson, et.

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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

Artificial intelligence (AI) is increasingly being integrated into digital learning. However, AI can enable teachers to focus on the most complex and rewarding aspects of their work while improving learning effectiveness. Feedback, therefore, has not only an informative but also a motivational role. Provide immediate feedback.

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Humour and Learning in 3 Questions

KnowledgeOne

This faculty, which develops early in childhood, could, among other things, play a role in the acquisition of information useful for survival. Why is it important to look at the impact of humour in learning? However, few educational researchers have yet explored the subject of humour in learning. 4 emotions of learning.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

These are my live blogged notes from a webinar today with Float Learning: Instructional Design for Mobile #id4mlearning. Resources: Gary Woodill’s The Mobile Learning Edge Clark Quinn, Designing mLearning Barbara Ballard, Designing the Mobile User Experience (We can tell a field is about to take off because there’s a big rash of books!)

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4 aspects of the brain revealed by neuroimaging

KnowledgeOne

Driven by cognitive activity (or learning), brain plasticity means that neuronal connections are created or strengthened, weakened or eliminated, changing the brain’s architecture and function. Olivier Houdé, Bernard Mazoyer et Nathalie Tzourio-Mazoyer, Cerveau et psychologie , Puf, 2002. Neuroscience: learning in 4 steps.

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Motivation and Success from the Brain’s Perspective: Test Your Knowledge

KnowledgeOne

Considered one of the essential elements for success in learning, motivation is a remarkably complex phenomenon. Inspired in part by the synthesis proposed by professor and researcher in neuroeducation Steve Masson, here are some discoveries in the form of a quiz that will undoubtedly change your perception of motivation in learning.

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Gamification trends for 2019

CHRP-INDIA

The term “ gamification ” was coined in 2002 by Nick Pelling but did not become popular until 2010. Personalized: Personalization is a key advantage in gamification, which helps in achieving a personalized learning experience. For quite a while quality, important information and reporting have been inadequate in the market.