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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

By incorporating gamified learning paths into your customer experience, you can unlock a powerful tool to drive engagement, boost loyalty, and ultimately, achieve your business goals. In this blog, we delve into the strategies and benefits of using gamified learning paths to boost customer engagement and enhance the learning experience.

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Demystifying Moodle™: A Comprehensive Overview for 2023

Lambda Solutions

This blog aims to provide a comprehensive overview of Moodle's role in modern education. Developed in 2002 by Martin Dougiamas, Moodle has grown into a versatile platform used by educators, businesses, and institutions worldwide. What is Moodle?

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Time flies – just like that we turned 20

Rustici Software

Sure, the fact that the things we decided to build back in 2002 are still relevant today is pretty amazing, but how we tackle 20 year old problems has changed over the years. Then: Freelance web development, primarily focused on providing software services to the Nashville market or whatever work Mike could get his hands on.

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Tottus joins the EduMe family

Edume

Starting life in Peru in 2002, the company was later acquired by one of South America’s largest retailers, Falabella, in 2005. The company has 26 locations throughout Peru and Chile, with plans to expand within Chile as well as into Colombia and Argentina. What problem were you looking to solve? EduMe is key to success in our current context.

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10 Types of Corporate Training Programs (and Uses in the Workplace)

Ninja Tropic

Between one day and the next, new technologies are developed, trends shift, and customer expectations change. Sales enablement training equips sales teams with the knowledge, skills, and tools they need to effectively sell products or services. With that, organizations are forced to be more agile and adaptable than ever before. 

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Designing Technology for the Workforce vs. HR

Degreed

First, there were custom-built solutions (the first business application developed was Payroll). Today, we have software-as-a-service (SaaS) solutions. Thus, vendors added self-service capabilities to their solution. So, adoption of self-service tools by employees and managers has been poor for most.

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Our approach to gamification

Ed App

1981: American Airlines launched the first frequent flier program that encouraged customer loyalty by offering monetary rewards for customers. . 2002: The term “gamification” first appeared when Nick Pelling coined the word. We offer diverse, premade gaming templates for you to customize. Check it out here, [link].