Remove 2004 Remove Cognitive Remove Informal Remove Reference
article thumbnail

Learner Engagement: Behavioral, Cognitive, & Affective

Experiencing eLearning

However, we can also support the cognitive and affective dimensions of engagement. I adapted this from a coding scheme developed by Baker et al (2004), as cited in Baker et al (2010). The version in Baker et al (2010) refers to a specific educational software program for students; I made this more general to elearning.

Cognitive 252
article thumbnail

5 Ways to Use Educational Comics to Enhance Training

Learning Rebels

Consider that comics can serve as a valuable outlet when combined with traditional learning materials like workbooks or reference materials, providing cognitive relief when discussing complex subject areas. Educational comics can break down information into bite-sized chunks and present it in a visually appealing way.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Why multiple-choice questions are (too often) problematic

Patti Shank

Validity refers to whether the test measures what it claims to measure. If it doesn't measure what it claims to measure, the test answers provide little (or inaccurate) information about what people know or can do. References Chiavaroli, N. Journal of Experimental Psychology: Learning, Memory, and Cognition , 31, 1155-1159.

Cognitive 162
article thumbnail

Engagement: A Critical Element in Learning and Gamification

Kapp Notes

Salen and Zimmerman (2004) identify a model that presents four modes of interactivity or levels of engagement that a person may have within an interactive system such as a game. Mode 1: Cognitive interactivity or interpretative participation. References: Gibson, J.T., Discussion approach to instruction. Reigeluth, A.

article thumbnail

Agile Microlearning Explained

Cognitive science theories already supply the answers. Learner engagement and retention doesn’t have to be a mystery. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

article thumbnail

Moodle Journal - Untitled Article

Moodle Journal

Fig 1 To begin I came across a very readable little report “ The Power of Curiosity ” written by the Center for Digital Education custom media division, with information and input from Canon U.S.A., Inc that presents the case for Inquiry-based instruction as a means of improving the learning experience in K-12 education. & Knobloch, N.

Cognitive 100
article thumbnail

Virtual reality for pain management

KnowledgeOne

In addition, VR is also beneficial as a physiotherapy and rehabilitation tool – especially following a stroke, or to improve the motor skills or physical condition of the elderly or those living with specific disabilities – as well as to stimulate the cognitive abilities of older adults with mild cognitive impairment.