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Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

Death of Self-Pace eLearning. In 2016, global revenues for self-paced eLearning reached $46.6 billion in 2015. In 2016, global revenues for self-paced eLearning reached $46.6 billion in 2015. By 2021, worldwide revenues for eLearning will plummet to $33.4 billion, down slightly from the $46.9

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Coming to Devlearn 2015?

bozarthzone

Coming to DevLearn 2015? There is rumor of an impromptu ukulele band jam after the Wednesday session so new players and singers will be welcome for that, too. Kudos to the eLearning Guild for providing the ukuleles for this experience. The eLearning Guild Futureama Uke Band has a nice ring, don't you think?

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Making Learning Fun: Gamification

Origin Learning

A Gartner report says that by 2015, 50% of organizations managing innovation processes will gamify aspects of their business. Charting out strategies based on available resources and constraints? Basically, what instructional or elearning based training programme would you most truly want your employees to undergo?

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Welcome OpenSesame's Intern Class of 2015

OpenSesame

Help us welcome our 2015 Summer Interns! At OpenSesame I hope to be able to make a true impact, and learn more about B2B marketing strategies. This summer at OpenSesame, I’m excited to blog and put some of my writing and editing skills to practical use while learning more about the tech industry, eLearning, and online writing.

Classes 52
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Welcome OpenSesame's Intern Class of 2015

OpenSesame

Help us welcome our 2015 Summer Interns! At Open Sesame I hope to be able to make a true impact, and learn more about B2B marketing strategies. This summer at OpenSesame, I’m excited to blog and put some of my writing and editing skills to practical use while learning more about the tech industry, eLearning, and online writing.

Classes 40
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Take A Leap Of Faith With Mobile Learning

Upside Learning

Mobile’ is a unique device that brings together the capabilities of numerous disparate devices – like a phone, a camera, an audio/ video player & recorder, a computer, eBook reader, a GPS device, a game console – all in the palm of your hand. Only to discover years later that a lot of eLearning didn’t work as we thought it would.

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Online Learning Trends That You Can’t Ignore

Gyrus

population used a smartphone in 2015 and a total of 1.42 One can evaluate the reasons behind a highly effective training course and vice versa and use such findings to create future training strategies and content. Smaller sized content also enables them to absorb and retain the training courses in a better way. percent of the U.S.