Remove 2015 Remove Gamification Remove Technology Remove xapi
article thumbnail

Top Learning Trends for 2017 (according to the experts)

Axonify

The LMS, as I write about in the article “ Corporate LMS Technology Takes A Turn ,” is becoming marginalized. Gamification Analyst, Author, Consultant, Speaker, Professor. Games and gamification for learning will continue at a strong pace. billion in 2015. billion in 2015. Website: [link]. Blog: [link].

Trends 256
article thumbnail

eLearning Trends for 2018

Association eLearning

As costs have come down, and the technology has improved, the old problems have been going away. Like gamification, it will take some time for these technologies to change from novelty to must have. GAMIFICATION. Gamification has been a talking point for a few years. Read more about VR and AR for training. .

Trends 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2019 eLearning Predictions – Hype Curve

Web Courseworks

The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them. Blockchain is the technology between Bitcoin and other cryptocurrencies.

article thumbnail

2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

As always, we try to use this blog post to speak from our experience as a learning technology partner to organizations that provide continuing education and professional development. In eLearning, we are at the very start of the hype curve with distributed ledgers: we can imagine the technology solving one of our recurring problems.

article thumbnail

Top 10 LMSs of 2015

eLearning 24-7

On Saturday, I published my report, the Top 50 LMSs of 2015 , which is available for purchase. Roadmap for 2015. Mobile Capabilities (Responsive, xAPI, on/off synch., Gamification. Top 10 for 2015. Has social and gamification too. #9 Mobile strong, gamification is coming tied to social, nice as well.

LMS 40
article thumbnail

What’s Next for Learning & Technology – Resources Shared at #eLGuild

David Kelly

The title of my session was What’s Next for Learning & Technology. This blog post is being set up primarily as a follow-up resource for those that attended the session, and it may also serve as a resource for anyone that wants to learn more about the technology trends that are shaping the future of learning. Session Slides.

article thumbnail

What’s Next for Learning & Technology – Resources Shared at #LTSF17

David Kelly

On June 13, I had the pleasure of delivering a session at the Learning Technologies Summer Forum exploring the evolving world of the learning professional. The title of my session was What’s Next for Learning & Technology. The now and next of learning and technology from David Kelly. Gamification.