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2019 Turkey Awards

eLearning 24-7

Truly coveted by those in the know, who know, they really shouldn’t be in the e-learning industry. . In 2018, we also had the Worst Awards (after all, way too many best out there), but for 2019, the Turkey Awards combine the two. In fact, in 2019, I did not see one demo from a vendor on Adobe Connect. Categories.

RFP 65
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‘The Netflix of Learning’: An Appealing But Flawed Analogy for the LXP

Instilled

Some of the biggest tech announcements of 2019 concerned streaming subscription platforms. We’ve seen the entry of Apple, AT&T, Disney and NBCUniversal into the consumer video streaming market. This is hardly the connotation you want for corporate learning, no matter how ‘fun’ we want it to feel. Here’s why.

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Tech in 2019

Jay Cross

I’m still pondering the Learning Circuits Blog Big Question for March about what training might look like in 2019. These videos remind me of the concept video of John Sculley showing the then-hypothetical Apple Newton. For history buffs, check out this Apple Newton video. Just imagine working with this stuff!

iPod 36
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5 Reasons Why the ‘Netflix of Learning’ May Be a Bad Idea

Instilled

Netflix, Hulu, Amazon Prime, Apple TV+, Disney+, CBS All Access, HBO NOW and countless others do their macabre dance on the burial mound of discs, tapes and video rental stores we used to use. So it’s tempting to look to their example for our own future success in delivering and enabling corporate learning.

Ideas 101
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Our 2019 Round-Up

Edume

What we discovered in 2019 The workforce has and is fundamentally changing. A few things we introduced in 2019 ICYMI, here’s (a cherry-picked handful of) some of the features we introduced in 2019 to make the experience you are delivering your workforce is as optimal as possible. It’s how Apple start every day !

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Game-based Learning Market worth $29.7 billion by 2026 – Report by MarketsandMarkets™

QuoDeck

According to the survey conducted by TalentLMS in 2019, 33% of respondents would like more game-like features in their employee training software; about 83% of those who receive gamified training felt motivated. Apple ARKit, in the hands of able AR and VR developers, has already yielded some amazing results.

Games 59
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Learning Content in Crisis? The How and Why of Moving from Flash to HTML5

gomo learning

The corporate learning industry itself was a prolific Flash creator, with many organizations creating visually interesting content using the platform. It’s now less than a year before Adobe, Apple, Google, Microsoft, and Mozilla pull the plug on Flash entirely.