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16 Best Mobile Learning Management Systems (LMS)

Paradiso Solutions

It offers mobile apps for iOS and Android devices, allowing learners to access courses and materials offline. The platform supports microlearning and gamification to enhance engagement. TalentLMS also provides detailed analytics to track learners’ progress and identify areas of improvement. Mobile apps for offline access.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. See more research at the Stanford Virtual Human Interaction Lab. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Communication Research, 36 (2), 285-312. Here are the slides. Checkout Course Hero.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned.

ASTD 228
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#ASTDTK14 Slides and Resources

Kapp Notes

Here is an example of gamification in action. The Gamification of Retail Safety and Loss Prevention Training. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Here is Chapter One of “The Gamification of Learning and Instruction.” Communication Research, 36 (2), 285-312.

Slides 203
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Crafting Training Videos for Employees: A Guide

Kitaboo

Additionally, research the reputation of the software provider and conduct thorough testing before implementation. This cloud-based platform allows customization with interactive elements like audio, video, images, and hyperlinks, as well as gamification, assessments, product demos, and simulations.

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How to build an online course website from scratch and questions to answer before that

Elligense

According to research , the global elearning market is going to grow at a CAGR of around 7.0% Here are a few ways of keeping the students engaged: Gamification Community cooperations Interactivity The most popular way to keep the audience alert is used in offline lectures when the lecturer asks questions.

Website 40
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Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 One of the fields where gamification offers great potential for application is education. In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 Impact of Gamification on Learning Outcomes.