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Revolutionizing Education: Why Gamification is Here to Stay

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In this blog post, we delve into the fascinating world of gamification and explore why it is not just a passing trend but here to stay. From improving engagement and motivation to fostering creativity and critical thinking skills, gamification has taken education by storm. Well, get ready to embark on an educational revolution!

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Answering #Gamification Questions from a 7th Grade Student-Part 1

Kapp Notes

She wanted to know if I could answer a few questions about gamification as she saw my TEDx talk and has gotten interested in the subject of games and gamification for learning. I think it is awesome that she is so excited about games and gamification for learning so here are the questions and my answers.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some resources I reference and some additional resources as well. Here are some videos of the gamification products we discussed. Here is some content and references. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference : Fox, J. & Reference: Sitzmann, T. Reference: Sitzmann, T.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. & Kim, Y.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T. Companies Mentioned Designing Digitally.