Gaming in Corporate Training: Asset or Liability for Employees?
TOPYX LMS
OCTOBER 13, 2016
The question is, “Is engaging in serious games at work an asset or a liability for employees?” Conversely, there are some concerns that gaming in the workplace raises. Assessing a person’s mental health or sexual harassment may not be the most appropriate subjects to teach through a game,” wrote Lorri Freifeld. It could be both.
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