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eLearning Trends for 2018

Association eLearning

Like gamification, it will take some time for these technologies to change from novelty to must have. Gamification. Gamification has been a talking point for a few years. As previously stated, xAPI is an important part of tracking offline activities. Social Learning.

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Benefits of Gamification in Higher Education

Hurix Digital

Gamification is a high-end teaching technique implemented in different streams of education to improve the student’s engagement and understanding. The learning process needs to be interactive and interesting to keep students attentive throughout the course. What makes gamification in higher education important?

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Unlocking Potential: K12 eTextbook Platform Excellence

Kitaboo

The result is an increase in attention span due to engaging additions and much-needed stimulation. KITABOO will help you with features like multimedia integration, interactive elements, and gamification tools to keep students actively involved. Offline Access: Enabling offline access ensures uninterrupted learning for students.

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What is mobile learning? (M-learning)

Docebo

Offline is online. It used to be so hard to reconcile offline data with online, synchronized data, but as best-in-class enterprise learning solutions providers continue to realize, offline is the new online, and we need offline data to sync effortlessly with online data. The bottom line.

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Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 One of the fields where gamification offers great potential for application is education. In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 Impact of Gamification on Learning Outcomes.

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Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 One of the fields where gamification offers great potential for application is education. In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 Impact of Gamification on Learning Outcomes.

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Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 One of the fields where gamification offers great potential for application is education. In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 Impact of Gamification on Learning Outcomes.