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ASTD ICE 2013 Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Consider Player/Game Interactions. A study by Ersner-Hershfield et al. Media Psychology.

ASTD 228
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2024’s Top 6 Developer Marketing Trends: Paving the Path to Success

Appsembler

From content-centric strategies to the power of AI-driven personalization, these trends are set to reshape the landscape. The Significance of Developer-Centric Content Developer-centric content serves as the cornerstone of any successful developer marketing strategy. Let’s dive in!

Trends 59
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10 Game Based Learning Platforms

Ed App

Game based learning platforms are designed to increase learner engagement and productivity by incorporating gaming elements into the training strategy. Microlearning is one of EdApp’s core strategies which breaks down overwhelming training information into bite-sized modules. Highlights: Microlearning strategy. Leaderboards.

Games 52
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Best 8 Uscreen Alternatives for 2024

learnWorlds

Uscreen has emerged as a key player in the online video monetization and content distribution market over the last few years, providing a versatile platform for creators to launch streaming services, sell digital content , and build their digital video business.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Consider Player/Game Interactions. A study by Ersner-Hershfield et al. Media Psychology.

ASTD 228