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Addressing On-Demand Learning and Performance Needs #LCBQ | Social.

Dashe & Thomson

The questions prompt quite a lively and interesting discussion among online community members. The Learning Circuits Big Question for May is: How do we need to change in what we do in order to address learning/performance needs that are on-demand? We have to evolve, or be left behind.

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Free learning & development webinars for January 2024

Limestone Learning

Whether it's boosting productivity, sparking creativity, enhancing agility or amplifying your business savvy, January's lineup of free webinars has got you covered. PT: Shut Tight or an Open Door: Is Your AI Utilization Secure? The big question is: Are you leaving your business open to vulnerabilities?

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e-Clippings (Learning As Art): Memory, Reconsolidation and Big Questions.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « 100,000 iPhone SDK Downloads in First Four Days | Main | Daily Quote/Lyric/Words of Others » March 20, 2008 Memory, Reconsolidation and Big Questions. I am a big fan of big questions. books futures Web 2.0

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e-Clippings (Learning As Art): "Using the Company as the Classroom" (Business Week)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Stephen Downes, Storms and the Karl Kapp Instant Session | Main | Liveblogging Sid Meier 2. » June 05, 2008 "Using the Company as the Classroom" (Business Week) ( Story Link ) "In 2006 alone, U.S. stuff Here are some of my main del.icio.us

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e-Clippings (Learning As Art): Generational Change in the U.S. Military (strategy+business)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « The Kindle: Tom Crawford Executes a Perfect Double Rebuttal with a Twist | Main | Huh? Military (strategy+business) ( strategy +business link ) I think this article is nice treatment of the generational shift as it may play out in the U.S.

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e-Clippings (Learning As Art): Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Robert Bloomfield)

Mark Oehlert

Katie Salen) | Main | The Invention of Good Games:Understanding Learning Design in Commercial Video Games (Katrin Becker thesis) » February 27, 2008 Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) (by Clay Shirky My latest additions to del.icio.us

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e-Clippings (Learning As Art): "The Name of the Game Is Work" (Business Week)

Mark Oehlert

" Link to Business Week Special Report on Gaming August 28, 2007 in Gaming & Learning | Permalink Technorati Tags : games , gaming TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference "The Name of the Game Is Work" (Business Week) : Comments The comments to this entry are closed.

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