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eLearning Gamification: How to Implement Gamification in Your Learning Strategy

eLearningMind

Games provide feedback as players demonstrate their mastery. Brains love to multitask, but multitasking can hurt training efforts. Next, the game should relate to your specific business goals. Instant Feedback. If they do well, it’s onto the next level; if not, they get another chance to see what they missed.

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eLearning Gamification: How to Implement Gamification in Your Learning Strategy

eLearningMind

Games provide feedback as players demonstrate their mastery. Brains love to multitask, but multitasking can hurt training efforts. Next, the game should relate to your specific business goals. Instant Feedback. If they do well, it’s onto the next level; if not, they get another chance to see what they missed.

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Be a Triple-Threat CLO

CLO Magazine

Blanda played pro football for 26 seasons — longer than any other player — and set more than two dozen records as a quarterback and kicker for the Chicago Bears, Houston Oilers and Oakland Raiders. Blanda’s gridiron performance makes a great metaphor for the kind of multitasking Sobel said is demanded of modern educators.

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Let’s Focus a Little Better

CLO Magazine

listen to music in a similar fashion, sitting there, or dancing around, or, wait for it, stopping and starting it on my cassette player to jot down the lyrics. As a millennial, I’ve been conditioned to multitask, and as glorious as that’s been to list on cover letters in the past, it is in fact, not the business for me or anyone really.

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Continuous Partial Attention Is The New Norm In Learning

eLearningMind

If multitasking had a cousin, it would be continuous partial attention (CPA): The ability to pay attention to more than one thing for an extended period of time. Not only is some attention better than none at all, but promoting CPA might push information out to the same people that think they’re “too busy” to learn.

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10 Point Checklist for Publishing Higher Education Textbooks

Kitaboo

With multiple players in the same business, it becomes essential to create something that is unique and which enhances user experience. Audio files enable students to listen to the course content while multitasking and videos are known to keep the users engaged. Ensure Content Relevancy.

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College Students Take a Swing at Running a Baseball Team

CLO Magazine

Another aspect of this crucible environment, the small class size also means that more positions will need to be multitasked in order to achieve their goals. At larger organizations, fans might only interact with the players. Niagara University students man the pressbox at a Niagara Power baseball game.

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