Coherent Implications

Clark Quinn

One of the things to do with models is use them as the basis to explain and predict. There are three layers: work teams composed of members from different communities of practice, that are connected outward to broader social networks.

I Believe in the Value of Sharing

Tom Spiglanin

As a workplace professional, I believe strongly in the value of sharing. In other words, the value that is manifest in the form of improved personal performance in the workplace. That’s true for the work community as well as in public networks.

7 Challenges to Social Learning

Origin Learning

Instructors may feel more comfortable lecturing employees as they feel they are covering the ‘necessary’ course of the training material. Social learning is more of an abstract concept. Truth is, the best organizations play lesser emphasis on documenting every form of learning.

Recommended Reading Summary: A Chapter of “Emerging Technologies for the Classroom”

Adobe Captivate

In October, I posted some recommended reading that complemented one of my classes on gamification. I’ve since started writing chapter summaries (here is the last article ) so people can “preview” some of the great books out there and hopefully end up reading them! Google Scholar features most of the chapter for free. Teaching and learning practices benefit from the collective knowledge that social technology provides.

Strategies for Implementing Gamification in Your Training

Your Training Edge

MOOCs started to make their way into the mainstream in 2012, and while the idea of gamification has been around for more than a century , and the value of games in learning has been recognized for several decades, it is only recent advances in technology that have made both MOOCs and gamification viable training options. According to this elearning infographic : By 2015, half of organizations’ innovation processes will use gamification for some aspects.

Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

Starting mainly as a way to motivate sales teams through competition, the idea of using game mechanics has moved into many areas of the business environment, including training. Below are four strategies for effectively implementing gamification in your training MOOC.

Learning vs Development

E-Learning Provocateur

I ruminated over this question for a number of years as a Learning & Development professional, but without much progress. That was until a colleague of mine recommended I read Making the Case for a Developmental Perspective by Dr Suzanne R Cook-Greuter.

Blog Book Tour: Social Media for Trainers--stop #9

ID Reflections

#SoMe for Trainers: Beating the Forgetting Curve This is the 9th stop of the Blog Book Tour for Jane Bozarth's new book, S ocial Media for Trainers. Whether as trainers or performance consultants, we never get to know the results of our labor. Imagine the efficacy of such training!

Our digital future 4: Pervasive computing

Learning with e's

Participants can join in and leave at any time, as the rolling programme of keynotes, discussions, panels and seminars/workshops plays out in real time on screen. In the 1990s we witnessed the rise of the Internet and the rapid proliferation of web based content.

Using Social Media to Drive Social Learning

ATD Learning Technologies

The ATD and i4cp study Instructional Design Now: A New Age of Learning and Beyond reported in early 2015 that social learning was in use by fewer than three in 10 organizations. Remove barriers (cultural, technological) to effective use of social media for learning; 60%.

Should your corporate training strategy move to the MOOC?

Your Training Edge

A company’s training strategy usually comprises of four aspects: Identifying measurable outcomes. Monitoring the effectiveness of the training plan. It is purely based on your business goals and comprises of targets such as increased productivity, reduced attrition, improved customer service, etc. It is advisable to monitor every aspect of your methodology so that when the time comes, the evaluation of whether to go the MOOC way or not will become simple for you.

10 eLearning buzzwords you need to know!

eFront

In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning, and Lifelong learning.

Strategies for transformation 4: from top-down to bottom-up

Clive on Learning

Top-down learning Top-down learning occurs because organisations want their employees to perform effectively and efficiently and they appreciate that this depends, at least in part, on them possessing the appropriate knowledge and skills. Whatever the attractions of a more bottom-up approach (as we shall see), some learning cannot be left to chance. They will only have the motive if they are rewarded for effective performance.

Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

He integrates creativity, cognitive science, and technology to lead development of strategic solutions including award-winning online content, educational computer games, and websites, as well as adaptive, mobile, and performance support systems. ABOUT THIS INTERVIEW SERIES: ‘ Crystal Balling with Learnnovators ’ is a thought-provoking interview series that attempts to gaze into the future of e-learning. What do some of the interesting research findings and survey results point to?

Notes from DevLearn and the Adobe Learning Summit

Steve Howard

Following is a largely unedited version of conference notes that I have just distributed internally where I work. As a blog post it’s probably pretty crap – too long, too much scrolling, but as a record of the event, and a method for me to retain my learning, it is just dandy, thank you. Hopefully you, my brave reader, can get similar value from my scribblings, but I make no apology for the size or the content of this blog post. “4 out of 5 Doctors agree.

e-Clippings (Learning As Art): Reflections from Adaptive Paths UX Week 2007

Mark Oehlert

I really thought that Andrew Hintons presentation on the idea of user experience as Communities of Practice was excellent. I was also truly and deeply impressed with the work that has gone into the design of the One Laptop Per Child (OLPC) project. The presentation by Lisa Stausfeld and her team was a tremendous demonstration of the power of design. Why the waiting outside of the rooms before sessions? From the land of Huh?