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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

DevLearn 242
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

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#ASTDNY Presentation Resources

Kapp Notes

Also, here are some links that provide some additional information about what we discussed in the workshop. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

Resources 165
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

ASTD 195