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Gamified Microlearning: Engage Better and Retain More

Infopro Learning

Two of the most effective training approaches are gamification and microlearning. While gamification is a widely popular training approach that helps boost learner skills, microlearning focuses on improving learner retention. Gamification & Microlearning: A Quick Recap. A few gaming elements are-.

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Fostering Patient-centric Gamification Solutions for the Modern Healthcare

Infopro Learning

Gamification in healthcare ?is The healthcare industry is gradually becoming more receptive to gamification in various facets of health and care.?. Gamification in Healthcare to Enhance Patient Care Outcomes. If so, you’ve already been swayed by the magic of gamification. gamification in healthcare ?becomes

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The Key Components of an Effective Sales Training Program

Infopro Learning

An effective sales training program is not just a checkbox in the L&D leaders manual; it is the lifeblood that nurtures a high-performing sales team. According to  Salesforce , 80% of high-performing sales teams rate their training as “very good” or “outstanding.”

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K12 Education: Effective eLearning Gamification

Kitaboo

eLearning gamification in the context of the K12 system has become an increasingly popular concept in recent years. This technique of using games is applied in eLearning to improve the participation levels and overall performance of learners. Table of Contents How Is Gamification Used in K12 Classrooms?

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Because games provide a fun, motivational, and risk-free medium to compete, collaborate, and conquer. More and more instructional designers are asking what games they should use to increase the effectiveness of their training and to engage their target audience.

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Gamification: Effective or Ineffective?

Infopro Learning

Gaming technology is improving at breakneck speed and alongside, amping up the fun factor too. Gamification is the process of applying gaming designs and concepts to learning or training scenarios in order to make them more engaging and entertaining for the learner. When is Gamification Effective?

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The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification, Game-Based Learning, and Simulations.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.