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3 Basic Forms of Effective eLearning Activities

eFront

In any eLearning program, an activity or a group of activities are necessary to provoke learning experiences. When created the right way, learning activities can help users conquer challenging learning objectives. What if learning was only limited to the learning environment?

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Designing eLearning using Anderson's Revised Bloom's Taxonomy

BrainCert

Its six cognitive levels of learning, ranging from knowledge to evaluation, have been integrated into conventional educational design for several decades. Building upon the original Bloom's Taxonomy, this revised version provides a more contemporary and comprehensive view of the cognitive processes involved in learning.

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Top 4 Tips For Adult Learning Theory You Need To Know

Roundtable Learning

Instructional designers use these qualities as strategies to develop training programs that resonate with adult learners and drive sustained behavior change. . You may be asking yourself, “How do adults learn best?”. What Is Adult Learning Theory? 5 Assumptions Of Adult Learning. 4 Principles Of Adult Learning.

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Pros And Cons Of Corporate eLearning

Roundtable Learning

eLearning is the delivery of training materials through electronic and digital resources. eLearning programs are typically developed for a desktop, mobile device, or tablet and range between 5-20 minutes long per module. . eLearning modules are either custom or off-the-shelf. eLearning modules are always accessible.

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Interactive elearning: everything you need to know

Elucidat

Here, we’ll explore how to make elearning interactive, types of interactivity in elearning, best practices for designing and implementing it, and much more. What is interactive elearning? Interactive elearning is a dynamic and engaging way of learning that allows learners to actively participate in the process.

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Gamification In eLearning: 4 Awesome Examples Of Gamification In eLearning

Folio3

Example Number 1 – Pitting Learners Against Other Learners Through Timed Quizzes The Open University gamification quiz provides insightful information for the study of face recognition, but a few straightforward features give the impression that it is a game to the user. How can gamification be used to enhance learning outcomes?

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How to develop an asynchronous learning strategy?

Wizcabin

When it comes to creating an online training course, one of the many questions that a designer needs to ask is this – what kind of learning strategy is best for the learners? Of course, there are two different options; asynchronous learning and synchronous learning strategies.