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eLearning Trends for 2018

Association eLearning

Like gamification, it will take some time for these technologies to change from novelty to must have. Gamification. Gamification has been a talking point for a few years. Personalization refers to career support and development, rather than just taking one off training courses. Personalization. Social Learning.

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5 uses of Paradiso LMS Offline Learning Platform

Paradiso

An Offline Learning Platform fulfills the objectives of availability, facility, and flexibility, making the LMS Platform a tool more and more. . Offline learning is one of the characteristics in which Paradiso LMS has worked to make this a reality. Here are 5 use cases in which offline learning works perfect.

Offline 87
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VARK Model In eLearning Gamification For Effective Corporate Virtual Training Solutions

Tesseract Learning

In this article, we will explore the effectiveness of gamification in eLearning to deliver unparalleled training experiences across all learning styles. How To Deliver Effective eLearning Gamification. ?he The use of gamification in eLearning makes the corporate training module highly effective. Gamification In eLearning.

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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some resources I reference and some additional resources as well. Here are some videos of the gamification products we discussed. Here is some content and references. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Reference : Fox, J. & Reference: Sitzmann, T.

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Interactive Mobile Training: Content That Captivates

Kitaboo

How to Optimize Your Content for Mobile-Based Corporate Training Leverage Mobile-Friendly Authoring Tools Design for Mobile Learning Ensure Offline Access Incorporate Interactive Components Opt for Mobile-Friendly File Formats IV. Interactive Learning Interactive content encourages learners to become more involved with the learning process.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference : Fox, J. & Reference: Sitzmann, T. Companies Mentioned. Zombies Run.

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12 Sales Coaching Tools for Onboarding and Upskilling Sales Reps

BigTinCan

Direct feedback tools are what most people are referring to when they think of sales coaching tools. Some feedback tools will even assist in the sale by surfacing relevant product information for the rep to reference as the software listens to the conversation for relevant keywords. Does the tool include gamification features?

Sales 111