danah boyd on teens and 21st century work

Jay Cross

A programmer would submit a program on punch cards and wait hours for it to compile. Instead of coding, programmers built apps by mashing up shared packages of code. danah boyd opened ASTD TechKnowledge 2013 with a keynote on teenagers, networks, and work in the 21st century.

Prepare the future of Learning for the Genz

Learning Wire

This is due to the social context in which they are growing up. They are growing up as more than passive consumers of media. For example, my daughter has set up a Finsta account. Googling is pure instinct. Who are these people?

Performance Support

Clark Quinn

Great post by Jay Cross that uses the history of performance support to set up the need for what Jay calls Learnscapes. That’s how we use Google and corporate wikis and instant messenger. Jay tells us the early definition of Performance Support was: Performance Support empowered novice employees to get up to speed rapidly, to perform with a minimum of outside coaching or training, and to do the job as well or even better than experienced workers.

DevLearn 2009 – Day 2 Recap

eLearning Weekly

Session 613: Mobile Gaming Models – A Google Case Study and More! Julie Clow (from Google) was unable to co-present. Google Leadership Game. Google worked with David Metcalf to create a leadership training program that was a mash-up with 7-8 Google tools: Gmail, YouTube, Google Docs, Google Talk, etc. The MovingKnowledge engine bridged the gap between Google apps to provide a cohesive learning experience.

e-Clippings (Learning As Art): Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Edu-Gaming in the latest Escapist | Main | Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins » June 03, 2007 Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.

What Can You Expect in 2013?

CLO Magazine

According to a December 2011 issue of Business Insider, the mobile apps analytics firm Distimo said many popular apps were games such as Angry Birds, social networking such as Facebook, Skype and Twitter, and other content such as Google Maps and iBooks. Collaborative learning also can be informal discussion groups in Yammer, rating content on SharePoint or mashing up a video.