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Virtual Bookshelf: Your All-You-Can-Read Digital Library

Kitaboo

What is a virtual bookshelf? As the name suggests, a virtual bookshelf is an online space that allows you to store the books you are reading or track the ones that you want to read in a virtual environment. A virtual bookshelf is a programmatic method to create an interactive bookshelf to store and read digital books online.

Library 97
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Empowering Change: Digital Library Solutions for Nonprofits

Kitaboo

Unlimited digital files of magazines, books, journals, articles, audio, and more are preserved in these virtual libraries. They can be virtually managed from any location that has internet connectivity. It helps them demonstrate their organizational values in front of the world.

Library 52
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14 Stories from Our Users about Creating Courses during Covid-19

LearnDash

The Yoga Alliance, which manages these trainings, has allowed 100% virtual ones. When so many of us are relying on the media for critical information, teaching media literacy is more important than ever. We had originally intended to teach it offline, but due to Covid-19, we had to find a way to move it online quickly.

Course 274
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10 Mobile Learning Solutions

Ed App

Offline viewing once course material is downloaded. Higher completion rates with bite-sized delivery of information. Research shows that humans have a shorter attention span, which is why EdApp’s microlearning approach allows bite-sized information to be strategically delivered to improve your learner’s knowledge retention.

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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. International Journal of Artificial Intelligence in Education, 15(1), 95-115. August 24- 26, Cleveland, Ohio, USA.