Learning Visions

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The Changing Nature of Business & Its Impact on Learning (#ASTDLN)

Learning Visions

1981-2004 = Continuous Learning – for ongoing qualification. 2004-2009 = Dynamic Learning – rapid, unlearning, relearning, collaborative, self-directed learning at the moment of need. To get to sustain, we need to embed performance support across this whole. Denis Pombriant. adapt: intelligence function. strategy function.

Change 189
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Kineo Insights Webinar: The Truth About Open Source – a conversation with Sakai’s Executive Director

Learning Visions

No support/Accountability (58%) Sustainability risk -- how long will that product be there? (37%) In the open source world, these projects tend to be friendlier than Google vs. Microsoft :) Sakai started in 2004 – collaboration of universities (Michigan, Indiana, Stanford, MIT, Berkeley). – 5 schools with homegrown systems.

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Cammy Beans Learning Visions: Flash: Embedding Video in the Experience

Learning Visions

The more robust codec (compared with mx 2004) has been used extensively in sites like ABC, NBC, and The New York Time to name a few. Bob Mosher: Performance Support and Learning at th. Talk about "embedding video in the experience". link] Posted by Cammy Bean at 10:14 PM 1 comments: Dean Biele said.

Flash 100
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Cammy Beans Learning Visions: Lance Dublin: Formalizing Informal Learning

Learning Visions

Marcia Connor’s four-square chart from 2004 (pre web 2.0): Formal (classes, elearning, meetings)/Informal (community, teaming, playing) Intentional (reading, coaching, mentoring)/Unexpected (self-study, exploring, internet surfing) The choice is not informal vs. formal. . Bob Mosher: Performance Support and Learning at th.

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Cammy Beans Learning Visions: Multi Generational Learning in the Workplace

Learning Visions

Debard (2004) Values of various generations from multiple sources that has implications from learning). Bob Mosher: Performance Support and Learning at th. Where do you come from? What is a generation? Howe & Strauss: "a common age location in history and a collective peer personality." pioneers in the field of gen studies).

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Cammy Beans Learning Visions: Women, Gaming & the Guild Master Ceiling

Learning Visions

Karl sites statistics that "Seventy percent of the players of the social interaction game The Sims are women under twenty-five," and that the number one game from May 2004-July 2006 was Princess Fashion Boutique. Bob Mosher: Performance Support and Learning at th. But I would argue not in the same numbers as the boys.

Games 100
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Cammy Beans Learning Visions: Instructional Designers: Do You Have a Degree in ID?

Learning Visions

in instructional design in 2004. The field is so diverse and so rapidly changing that its hard to know what constitutes ID and people on my team now include graphic artists, programmers and faculty support staff (trainers) that call themselves instructional designers because theyre on the team. Maybe one of those will meet your needs.