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6-Step Gamification Design Process

LearnDash

Everywhere you look, gamification is making its way into formal learning environments. Be in an educational setting, or within private industry, instructional designers are beginning to leverage the benefits of gamification into their learning. ”(Gagne, et al., Step #5: Build the Team. Step #6: Add Game Dynamics.

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

Resources 114
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.

DevLearn 242
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Consider Player/Game Interactions. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A. & Kim, Y. Teaching Games vs. Teaching Games.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Blog posts discussing subjects covered in presentation: Consider Player/Game Interactions. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A.

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ASTD ICE Slides

Kapp Notes

It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Consider Player/Game Interactions. See more research at the Stanford Virtual Human Interaction Lab. Reference: Baylor, A. & Kim, Y. Reference: Sitzmann, T.

ASTD 175