The future of eLearning, part 2
eFront
AUGUST 27, 2015
Still, for it to really catch on it needed the capabilities of the modern web (circa 2005) and a good enough implementation. Virtual reality sounds so good in theory. It’s also expensive to produce quality VR educational content (it’s like making your own mini Pixar movie or AAA game title). Virtual Reality and Wearables.
Let's personalize your content