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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Gartner , a research institute, estimates that the frequency of nonroutine situations that require tacit knowledge will double between 2006 and 2010. Gartner has recognized CoPs as one of the five best practices for increasing organizational agility. CoPs deliver unique benefits to an organization.

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knowledge and Learning In The News - 12/18/2006

Big Dog, Little Dog

2006 Year in Pictures - slide show with audio. Key Predictions for IT Organizations in 2007 and Beyond - Gartner. Blogging and community contributors will peak in the first half of 2007. The best pictures of the year - MSNBC. Virtual experiences can cause embellished, false memories - Physorg.com.

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Cammy Beans Learning Visions: Second Life Backlash and Controversy

Learning Visions

3) And then this morning, I was pointed to this one by my CTO: Gartner: five reasons why business should avoid Second Life by John Pospisil. Apparently, Gartner has issued a warning about Second Life, citing these five main reasons: 1. Blog Book Tour: Learning in 3D #lrn3d Allison Rossett: ELearning Isn’t What You Think It.

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63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

Questions I’m no Longer Asking - elearnspace , November 2, 2010I strive to strike a reasonable balance between reading blogs, books, and peer-reviewed articles. Over 75 Free Rapid E-Learning Resources - Rapid eLearning Blog , November 8, 2010The other day this guy asked me how to develop color schemes for his rapid elearning courses.

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Summary of Original Snake Oil Post

The Learning Circuits

Simulation - Gartner estimated by 2006 over 70% of elearning would be simulation. Next in Beyond the Blog: The Reaction. Contextual Collaboration (IM, chat, webconferencing, expertise mining or presence awareness) 40-50% of knowledge needed is on the heads of other workers.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger. We’ve blogged about an application at Filament Games.

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2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger. We’ve blogged about an application at Filament Games.