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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. This as reported by Fox and Bailenson (2009). Team A got beaten fairly handidly so Team B gets accolades throughout the land.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Learning 3.0 Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. This as reported by Fox and Bailenson (2009). Companies Mentioned Designing Digitally. & Bailenson, J.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Companies Mentioned.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. This as reported by Fox and Bailenson (2009). Here is the video I showed during the presentation. Media Psychology.

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Top 100 eLearning Items

Tony Karrer

Using eLearning Learning , I thought it would be interesting to go look what it thinks are some of the top items of all time. Learning 2.0 - The Things How we read online. - Tools Collaborative Learning Using Web 2.0 Applications in Learning Rethinking Learning Styles Understanding E-Learning 2.0

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Keynote Resources from #LUC2017

Kapp Notes

In contrast, most learning environments involve no risk—except dying from boredom. Fantasy helps to break down that resistance because the environment is new, novel and different. Also see Create Autonomy in Gamification and Other Learning Environments. It’s called Gamification via Segmented Polls.

Resources 114
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. It is better to have one “expert” avatar and another “motivational” avatar in a learning environment rather than having one combined “mentor” avatar. Companies Mentioned.

ASTD 119