TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners
Kapp Notes
AUGUST 7, 2012
Here are some videos of the gamification products we discussed. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group.
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