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14 Interesting ELearning Facts

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Over 40% of Fortune 500 companies are now using some form of educational technology. Companies that are using elearning tools and techniques have the potential to improve productivity of the employees by 50%. Companies using elearning and on-the-job training generate 26% more revenue per employee. Today, elearning is a 55.6

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ELearning Shows No Signs of Stopping

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In 2011, roughly $35.6 From 2013 to 2017, the growth rate is projected to be around 23%, with over 40% of Fortune 500 companies leveraging elearning to training. Convincing an organization that elearning is important is not as difficult as it once was in the past. billion was spent on elearning globally.

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Gamification 101 – The Basics

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The very next year in 2011, over 70% of Forbes Global 2000 companies planned to use gamification for marketing and consumer retention. It has also been found that companies can expect 2-4% increase in revenue in the first month of gamification use – but other results are also possible.

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Online Versus Traditional Education

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I can recall consulting a company back in 2011 where they were trying to determine the best way to train their employees. Despite all of the great outcomes of elearning programs, there is simply no substitute for the learning that can occur through live instruction.

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