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Why Gamification is a Natural Fit for Sales Training

Litmos

Fortunately there is a way to harness your sales reps competitive majors and get them to take training: gamification. What is gamification? . Gamification is the introduction of game mechanics into non-game situations, like work or training. Gamification isn’t new. Why gamification is a natural fit for sales training.

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Five Reasons You Can’t Ignore Gamification

CLO Magazine

There may just be whispers about it in the workplace now, but if learning leaders haven’t heard much about gamification yet, they will soon. But gamification is more than newfangled training. The challenge now is in understanding why gamification is so effective and how to introduce it seamlessly into an organization.

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Gamification Tools Winning Sales Teams Use

EI Design

Exploring new methods for creating more engaging workplaces is a paramount concern for today’s companies. Resulting in low and slow revenues, this can seriously hurt your company. Adding a gamification platform can create incredible business results, such as boosting conversion rates up to 7x. LevelEleven. FantasySalesTeam.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

As 2012 draws to a close, its time to evaluate how in focus my lens on the future of enterprise mobile learning proved to be this past year and how many of my year ago predictions hit their targets. There will be more types of devices and ways to connect with our mobile learning world in 2012. On Target But.

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Three Ways to Improve E-Learning

CLO Magazine

They are gamification, scenario-based learning and informal learning. Karl Kapp, professor of instructional technology and assistant director of the Institute for Interactive Technologies at Bloomsburg University, writes frequently about gamification. The results showed savings to employers of more than $3.6 Game-Based Learning.

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DAN PONTEFRACT – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Previously, as Head of Learning & Collaboration at TELUS, Dan was responsible for the overarching learning, collaboration & leadership development strategy for the company. In 2012 he appeared on the front cover of T+D Magazine and Chief Learning Officer Magazine. Gamification is very powerful. 100 Awards.

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Dan Pontefract – Crystal Balling with Learnnovators

Learnnovators

Previously, as Head of Learning & Collaboration at TELUS, Dan was responsible for the overarching learning, collaboration & leadership development strategy for the company. In 2012 he appeared on the front cover of T+D Magazine and Chief Learning Officer Magazine. Gamification is very powerful. 100 Awards.