Clark Quinn

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Extending Mobile Models

Clark Quinn

The point is that content is prepared media, whether text, audio, or video. To be clear here, capture is where you use the text insertion, microphone, or camera to catch unique contextual data (or user input). So, we can be getting things for an individual, or it can be something that’s socially generated or socially enabled.

Mobile 193
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Travel Tech

Clark Quinn

And today, in museums, I noticed tour groups that not only had the requisite signage, but were using technology in interesting ways beyond the canned audio tour. . For one, I noticed a tour guide speaking quietly into a microphone, in a sacred place. And that’s two of the four C’s of mobile. .

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Cognitive prostheses

Clark Quinn

We’ve created tools that allow us to capture things accurately: cameras and microphones with audio recording. Basically, your brain fills in the rest (which leaves open the opportunity to make mistakes). What do we do? This allows us to capture the context exactly, not as our memory reconstructs it.

Cognitive 160
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The Future of Mobile?

Clark Quinn

We’ll also have audio, both to listen to, and to communicate with. I do think the devices will continue to have richer sensors: in addition to accelerometers, compasses, GPS, microphones and cameras they’ll also have barometers, thermometers, and more. I think we’ll have the opportunity to have either.

Mobile 183
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LXD Roles

Clark Quinn

This may overlap with… Audio : this is similar to video, but works with it. It’s about synching the audio, but also music, and sound effects, and combining them in a way that ends up working with the video to produce an output. It’s about microphones, clips, and more.

Roles 146
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iLust? Changing the game

Clark Quinn

It’s got a moderate suite of PIM, including contacts, calendar, and notes (no ToDos, ahem), and a microphone. They’re creating the opportunity for those providers to elaborate their content with dynamic media such as video and audio, and interactive media: modifiable graphs, and of course simulations and games.

Games 154