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12 e-Learning trends that you need to know about

Challenge to Learn

Gamification. Gamification is the most mentioned trend. There are two forms of gamification: serious games and adding game elements to learning. By getting to know your user like google does (Big Data) and applying all these techniques it will become possible to present the learner the right information just in time.

Trends 183
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2019 eLearning Predictions – Hype Curve

Web Courseworks

AI powers your Netflix recommendations and your Google translations. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

The Army Research Laboratory in Orlando, Florida (the Silicon Valley of simulation), is, a source tells us, leaning toward specifying xAPI (see below) as the standard for LMS-simulator communication. Think of those Google Alerts you excitedly set up in 2008 and haven’t read since 2009. If implemented, that will make a big difference.

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12 e-Learning trends that you need to know about

Challenge to Learn

Gamification. Gamification is the most mentioned trend. There are two forms of gamification: serious games and adding game elements to learning. By getting to know your user like google does (Big Data) and applying all these techniques it will become possible to present the learner the right information just in time.

Trends 100
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What’s Next for Learning & Technology – Resources Shared at #eLGuild

David Kelly

Do You Need an xAPI Learning Record Store? 8 Realities Learning Professionals Need to Know About Analytics by Ellen Wagner. Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg. Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. by Benn Betts.

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What’s Next for Learning & Technology – Resources Shared at #LTSF17

David Kelly

Do You Need an xAPI Learning Record Store? 8 Realities Learning Professionals Need to Know About Analytics by Ellen Wagner. Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg. Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. Is Gamification Worth It?

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What’s Next for Learning, Technology, and Our Profession – Resources Shared at #ATDTK

David Kelly

Do You Need an xAPI Learning Record Store? 8 Realities Learning Professionals Need to Know About Analytics by Ellen Wagner. Marc My Words: Google Glass as Wearable Performance Support by Marc Rosenberg. Games and Gamification. 2015 Reflections on Games and Gamification for Learning by Karl Kapp. by Benn Betts.