E-learning Uncovered

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How to Create E-Learning Quizzes That Engage

E-learning Uncovered

Good e-learning strips away ‘need-to-know’ information and focuses on the behaviors your learners need to change. Unfortunately, most quizzes rarely do the same thing.

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Watch Out for E-Learning Review Fatigue

E-learning Uncovered

Whether a sentence uses “on” or “upon” isn’t likely to affect whether or not your course assists in behavior change for your audience. Sometimes a little distance makes things clearer. Ask yourself if the concern you have REALLY matters. Get a fresh set of eyes.

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How to Become a Better E-Learning Designer

E-learning Uncovered

One of the unique aspects of the e-learning industry is how often it changes and how quickly you have to adapt to that change. Instructional design isn’t just about writing good learning objectives–it’s about creating engaging learning experiences that result in long-term behavior changes.

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Three Must-Know Strategies for Working with SMEs

E-learning Uncovered

As Diane Elkins explained in this post and this post , knowledge alone rarely translates into a measurable change in performance by the learner. The problem with this approach is that it usually results in an information dump on the learner.

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Four Ways to Incorporate Storytelling in Your Next E-Learning Course

E-learning Uncovered

Otherwise, they might enjoy the stories and the course overall but won’t necessarily change their behavior. The real power of e-learning reveals itself after the learner closes the browser window. Make sure your audience knows what to do moving forward. All of your content has a purpose.

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Converting Classroom Training to E-Learning: Key Questions

E-learning Uncovered

Will it change behavior in a way consistent with what the client wants? What kinds of assessments will I need to create to check student knowledge during the course, and allow them to apply what they have learned? Does the content accomplish the goal of the course? Or to put it another way, is the content clearly tied back to the job?

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Five Reasons to Use Gamification in E-Learning

E-learning Uncovered

This literature review contains a basic definition of gamification in e-learning: games and game-like elements that motivate people, use psychology, and changing behavior. There seem to be countless examples and opinions, without a clear definition. This can come in hundreds of forms.